Two Bit Circus Foundation and AT&T Kick Off Fifth Annual Inventor’s Challenge

2020-2021 Inventor’s Challenge Now Open for Submissions!

LOS ANGELES – September 25, 2020 – Two Bit Circus Foundation, a nonprofit educational organization, and AT&T, today kicked off the fifth Annual Inventor’s Challenge. The goal of the Inventor’s Challenge is to empower young inventors to harness their creative potential by addressing real issues they face every day. 

Powered by Two Bit Circus Foundation’s and with the generous support of AT&T, the Inventor’s Challenge is designed to challenge young minds from around the world to create a solution to a problem within their homes, schools or communities. 2019’s Inventor’s Challenge was a huge success and we are excited to build on that impact in the coming months.

With deep roots in the creative play movement, the Inventor’s Challenge follows a classic STEAM (Science, Technology, Engineering, Art and Math) program engineered to engage young minds on multiple levels. We ask them to access the unique prism through which a young mind sees the world and pinpoint an area of improvement. Once the problem has been identified, kids apply their imagination to the process and engage many (if not all) the STEAM disciplines as they work towards their own unique solution. This exercise yields a galaxy of inventions, all of them powered by each child’s passion.

The 2020-2021 Inventor’s Challenge opens on September 1, 2020. Submissions are made directly through, where kids can register and upload their projects. Open to all ages and demographics. The submissions will be judged by age groups.

Every year, we receive a number of submissions early in the challenge and, for 2020, we decided to create an award just for them! The Dash Awards are for our early submissions.  Anyone who submits in September and October are eligible for the Dash Awards.  They will be awarded in November/December  with the overall submission deadline ending on January 15, 2021, with final awards being presented in 2021. The Dash Awards will have two judging groups: Elementary students and Junior/Senior high school students.

“We believe that the next generation of inventors will be inspired by the world around them to solve today’s challenges,” said Leah Haines, CEO of Two Bit Circus Foundation. “The only barrier to entry is cardboard and imagination. Previous winners of the  Inventor’s Challenge provided thoughtful and culturally sensitive solutions to problems in their communities.  The next generation has the opportunity and ability to make major positive impact and change for our ever changing world.”

About Philanthropy & Social Innovation at AT&T

Our society doesn’t work if it doesn’t work equally for all. We recognize that inequalities are pervasive and we have a role to play in helping to address them. That’s why we’re committed to advancing education, creating opportunities, strengthening communities and improving lives, particularly amongst historically underserved populations. We have a long history of investing in projects that promote academic and economic achievement and addressing community needs that promote social justice and racial equality. With a financial commitment of $600 million through AT&T Aspire since 2008, AT&T has leveraged technology, relationships and social innovation to help give people – regardless of age, gender, race or socioeconomic status – the opportunity to succeed.

About Two Bit Circus Foundation

Two Bit Circus Foundation, a 501(c)(3) nonprofit organization inspired by Two Bit Circus, is on a mission to increase access to STEAM education opportunities in communities around the world. A collection of successful STEAM-based programs including, LA Makerspace, Trash for Teaching, and STEAM Carnival, Two Bit Circus Foundation aims to cultivate the next generation of inventors, advance environmental stewardship, and spur community engagement by providing schools and youth of all means with access to hands-on STEAM learning, modern maker tools, and upcycled materials. Architected for maximum social impact, the organizations are able to expand STEAM education programs worldwide, bringing STEAM Lab Makerspaces, Creativity Chapters, STEAM Carnivals, Imagination’s Cardboard Challenge sparked by Caine’s Arcade, and more to schools, libraries, and at-risk communities worldwide.

Imagine a world where creativity and entrepreneurship are core social values nurtured in schools, homes, and communities everywhere, where all children are taught to be creative thinkers and doers, and encouraged to make their very best ideas happen. This is Two Bit Circus Foundation.

For more information, visit or follow @TwoBitCircusorg and #TwoBitCircus. 

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